Solitaire

Solitaire for Ghosts

by Moonlit Moth Co.

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Solitaire, but the cards fade away if you take too long.

Screenshots

About this game

The ghosts of Hollow Lane play solitaire every night, and they would like you to join them. The only catch: leave a card alone for too long and it fades back to the other side.

  • Klondike rules with a haunting twist
  • Let a card go on purpose to dig out what's under it, but mind your spectral stability
  • A daily graveyard deal
  • Eleven ghosts to befriend, each with their own house rules

How to play

The goal

It's Klondike, drawing one card at a time. Build the seven columns down in alternating colours, cyan (♠ ♣) and coral (♥ ♦), and lay all 52 cards to rest on the foundations, ace to king. Finish before dawn, and before your spectral stability runs out.

Haunted cards

  • Every so often a ghost haunts the top card of a column, and a countdown starts. On a standard night it's 25 seconds.
  • Move the haunted card, or cover it with another card, to save it.
  • Leave it, and it fades into the crypt. The card beneath turns over.

The crypt and stability

  • Stability starts at 100%. A fade costs 8%, letting a card go yourself costs 5%, and each new card laid to rest gives back 2%.
  • To uncover a card, use Let a card go in the crypt, or drag the top card of a column onto the pack.
  • Lay two new cards to rest and the oldest captive is freed. It becomes your next draw from the pack.
  • Free early spends 8% to free a captive straight away.
  • At zero stability the night is lost. Dawn comes after 30 minutes of play, and that ends the night too.

Nights and the daily

  • Each of the eleven nights has a host ghost. All but the first bring a house rule, such as Draw 3, two haunted cards at once, or no letting go. Win a night to befriend its ghost and unlock the next.
  • The Graveyard Daily is one deal a day, hosted by a ghost chosen by the date. Play it on consecutive days to build a streak.

Controls

  • Drag cards, or tap or click a card to send it to its best spot. Tap it again to try the next one.
  • Tap or click the pack to draw. You get three undos a night, and a hint button.
  • On a keyboard, Space draws, U or Ctrl+Z undoes, H gives a hint and Esc pauses.

Recent updates

All updates →
  • v1.6.0 Oct 6, 2026
    • Cards now use two colours: cyan for spades and clubs, coral for hearts and diamonds.
    • Faded cards wait in a separate crypt. Lay new cards to rest to free captives, or spend stability to free one early.
    • Cards fly into the crypt, with a glowing iron gate and a readable rank-and-suit badge.
    • Clearer stability loss effects and warnings at 25%, 10% and 5%.
    • Softer ghost arrival and countdown sounds, plus new crypt and game-over effects.
    • Clearer game-over scenes explain whether the ghosts broke the veil or dawn ended the night.
  • v1.5.1 Sep 30, 2026
    • The moonlit graveyard behind the table is back (it had gone missing)
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